Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Jurnal Inovasi Teknologi Pendidikan

Pengembangan aplikasi ARTS (articulate storyline) materi nilai-nilai budaya masa praaksara di Indonesia Elviana Febrianti; Neni Wahyuningtyas; Nurul Ratnawati
Jurnal Inovasi Teknologi Pendidikan Vol 8, No 2 (2021): Oktober
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2185.746 KB) | DOI: 10.21831/jitp.v8i2.43111

Abstract

Penelitian ini bertujuan untuk menghasilkan produk aplikasi ARTS sebagai media pembelajaran pada materi Nilai-Nilai Budaya Masa Praaksara di Indonesia untuk kelas VII SMP. Penelitian ini termasuk jenis penelitian dan pengembangan dengan model Lee Owens yang terdiri atas 5 tahapan yaitu penilaian dan analisis, desain, pengembangan, implementasi dan evaluasi. Hasil penilaian validasi yang dilakukan kepada tim validator kemudian di uji cobakan kepada peserta didik kelas VII. Kelayakan media rata-rata mencapai hasil (96,31%), kelayakan materi rata-rata mencapai hasil (92,18%) dengan kriteria sangat layak, angket respon peserta didik dengan kriteria sangat baik (96,62%) dan keefektifan memperoleh kriteria nilai sangat efektif dengan perbandingan nilai pretest (76) lebih rendah dari nilai posttest (93). Berdasarkan penelitian dan pengembanganaplikasi ARTS dapat disimpulkan bahwa aplikasi ini efektif dalam meningkatkan hasil belajar peserta didik, mencapai tujuan pembelajaran, menumbuhkan motivasi dan membuat peserta didik belajar secara mandiri yang dapat mendukung proses pembelajaran.The development of ARTS (articulate storyline) application materials cultural values praaksara period in IndonesianAbstractThis research aims to produce ARTS application products as a learning medium on the materials of Praaksara Period Cultural Values in Indonesia for grade VII SMP. This research includes a type of research and development with the Lee and Owens model consisting of 5 stages: assessment and analysis, design, development, implementation, and evaluation. The results of the validation assessment conducted to the validator team are then tested on students of grade VII. Media feasibility averaged results (96.31%), material feasibility averaged results (92.18%) with very decent criteria, questionnaires of responses of learners with excellent criteria (96.62%) and effectiveness obtained highly effective value criteria with a comparison of pretest values (76) lower than posttest values (93). The research and development results can be concluded that arts applications are packaged in the form of files.apk that can be operated online and offline through a smartphone. Content entry adopting interactive multimedia development. Effective in improving student learning outcomes, achieving learning goals, fostering motivation, and making learners learn independently to support the learning process.
Media development board game to increase student motivation in studying regional culture Khusnul Khotimah; Neni Wahyuningtyas
Jurnal Inovasi Teknologi Pendidikan Vol 10, No 3 (2023): September
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v10i3.60477

Abstract

Media development as an effort to introduce regional culture is considered essential to do. Technological developments make students' motivation to study culture begin to fade and shift with the emergence of Western civilization. This is motivated by the need for more interesting local culture introduction media for students and regional, cultural, and educational content in online or offline media. Therefore, learning media is needed to introduce regional culture. The objectives of this development research are: (1) Producing culture game education media board game products; (2) Testing and knowing the feasibility of culture game education media board game products; and (3) Knowing the effectiveness of culture game education board game media products in increasing learning motivation on material Sub Theme 2: "The Beauty of My Country's Cultural Diversity" for grade IV Elementary School. The development model used is ADDIE. The results of this development research are: (1) Learning media products, board game culture, and game education; and (2) Based on the validation that has been carried out on material experts and learning media experts, it is stated that the culture game education board game is suitable for use in the learning process and can be implemented for students with a percentage of the validity test of material experts, namely 89% and a percentage of the validity test of learning media experts, namely 98%. The results of the practicality test using the culture game education board game by the teacher obtained a score of 91%, while the trial results related to the percentage of students' motivation to learn culture through this media was 86%. The conclusion is based on the development done; the culture game education board game is declared appropriate when used as a medium to introduce regional culture.
Co-Authors Abd Haris Abd Haris, Abd Abdul Haris Ade Ana Kartikasari Afnani, Wahyu Nurvita Agung Wiradimadja Agus Purnomo Alifian Nabila Alsadaqta Ngelo Anif Fatimatus Sholichah Ardyanto Tanjung Bayu Kurniawan Bayu Kurniawan Bayu Wijayanto Bima Wahyu Pratama Bintang Muhammad Sahara Efendi David Golddra Pamungkas Bramantya Dewi Saraswati Dirti Oktaviana Dwi Putri Ayu Dwi Rosita, Febty Andini Elsa Diah Mafazah Elviana Febrianti Elviana Febrianti Emillatul Majidah Faizatul Mahmudah Fajar Santoso Fajar Santoso Fatiya Rosyida Fatiya Rosyida, Fatiya Febty Andini Dwi R Febty Andini Dwi Rosita Febty Andini Dwi Rosita Ferdinan Bashofi I Nyoman Ruja Idris, Idris Ilmia Pratiwi Intan Aqila Putri Khofifatu Rohmah Adi, Khofifatu Rohmah Khowatim, Khusnul Khusnul Khotimah khusnul khotimah Khusnul Khowatim Khusnul Khowatim Kodir, Abdul - Lailatul Fitriyah Lailatul Fitriyah Lailatul Fitriyah Lailil Nadhifatul Muazaroh Leli Laraswati Leni Fitrianingsih Lisya Zuliasyari Lutfi Bagus Subagio M. Annas Waladul Mufid M. Gebryna Rizki M. Gebryna Rizki Nantana M. Haris Yahya M. Khoirul Annas Waladul Mufid Miftakhuddin Miftakhuddin Mochammad Sa’id Mohammad Pebrianto Muazaroh, Lailil Nadhifatul Muhammad Khoiron Nani Widiawati Nantana, M. Gebryna Rizki Ninik Yustina Sari Nurul Ratnawati, Nurul Putra, Alfyananda Kurnia Putri Avivah El Hayati Riski Nabilla Ghandi Rista Anggraini Rizka Arinda Yuniarti Rizka Arinda Yuniarti Saiful Amin Sari, Ninik Yustina Siti Mar'atus Sholihah Subagio, Lutfi Bagus Subagio, Lutfi Bagus Sukamto Sukamto Sumarmi Sumarmi Tuti Mutia Wahyu Nurvita Afnani Yaniafari, Rahmati Putri Yosi Maurin Yuniar Rosyidah Yuniarti, Rizka Arinda